Tem Po is a game made by a group of 8 students for the Ubisoft Challenge 2017. We had 10 weeks to produce a video game that would be judge by a commitee of people working at Ubisoft Montreal. The theme of the challenge was “Playing with time”. For our game, we decided to mix different gameplay, and we ended up with a Bullet hell and a rhythm game. The game needed to be played by two players and asymetric.
For this huge project, I made all the rigs and animations of the characters, as well as the layout of the level and some of the environnement. I also took part in the design of some of the gameplay.
Tempo_ArtBook