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Witch me luck

Witch me luck is a video game made during a GameJam by a team of 7 people. We had 48 hours to create a game that respected the Medieval theme, and the gameplay needed to be asymmetric.

The game is the story of a witch that crashes her magical broomstick in a village. Her goal is to gather the broken pieces of her broom to repair it and escape the furious villagers. The goal of the villager is to burn the witch with his torch. The ability of the witch is to become invisible when she is moving, but she become visible when she is stuck in a wall or simply stops moving. The villager needs to find the witch using the light of his torch and by lighting the haystacks on fire.

My team and I won the first prize during this GameJam against 14 other teams.

I did the meshes of the environment as well as the rigs and animation of the characters.